Nov 14, 2024

Amir Houieh

Unbody Going Open Source

Since the first line of code was written for what would become Unbody, one phrase echoed from a professor’s lesson: “Build systems, not artifacts.” Unbody is a product of that idea—not just another tool, but a foundation developers can build on.

Three years ago, when Unbody was still a hobby project, Hossein joined Amir, and we set off on a long journey. Countless hours and pivots later, our vision remained unchanged: to create a toolset that empowers developers to build smarter, better products without struggling with complex, disconnected stacks. We wanted a system that would handle the hard stuff, so developers could focus on creating.

Now, we’re taking the next step and going open source in Q1 2025. Building a tool for developers, without their input, doesn’t cut it. We’re opening Unbody so it can grow, adapt, and evolve in the hands of the people it’s built for. Real developers, solving real challenges.

So here it is—the next chapter of Unbody. Thanks to everyone who’s been on this ride with us. 2025 is when we open the doors, and we can’t wait to see what we build together. If you're ready to contribute, join us on Discord, send us an email to: hello [@] unbody.io